A new map for the Alien collection — a chilling ampoule storage chamber where the walls are stacked floor to ceiling with hundreds of Engineer ampules. These contain the fully lethal black goo, ready to do its horrible works on whatever population is unlucky enough to receive it.
It features a cramped two-story slum building packed with small apartments, street-level shops, and noisy workshops. A perfect location for back-alley deals, hidden entrances, tense encounters, and the everyday grime of life below the city.
This time, I finally cracked how to properly build multi-level scenes in ...
A new map for the Utopia collection — a luxurious sky apartment hovering high above the city. Sleek rooms, soft curves, gardens in the clouds. А perfect place for VIPs.
Here you can get the full size versions:
[ T 011] - for FullHD .mp4, .jpeg and .webm (vp8) files
2025-11-25 14:49:47 +0000 UTCView Post
The rest of the robot can be found in the Colossus Robot collection.
Originally made for the giant robot in Chapter 4 of Vecna: Eve of Ruin, these battlemaps are perfect for adventures inside giant warforged of Eberron, Lancer mechs, or any campaign featuring titanic constructs.
A sleek, neon-lit garage perfect for ambushes, chases, or shady deals gone wrong. Use it as a hideout for street mercs, a mechanic’s front hiding illegal mods, or a battle zone when the corp enforcers arrive.
Here you can get the full size versions:
[ T 001] - for FullHD .mp4, .jpeg and .webm (vp8) files
An old lab left in chaos. Blood on the floors, scattered papers everywhere, and broken equipment all around. Something bad happened here — and it’s still hard to tell what. Perfect for horror or post-apocalyptic campaign.
How to get this map:
check your personal messages or email for the link if you were a patron at the time of this release;
These battlemaps are set inside a giant robot. Great for adventures inside giant warforged of Eberron, Lancer mechs, or any campaign featuring titanic constructs.
This apartment features sleek netrunner chairs, a cluttered hacker’s work desk full of screens, and a medical capsule on the ground floor. Upstairs, you’ll find a weapon rack and a cozy sniper’s perch and I also included a secret corridor that leads to a floor hatch — a hidden escape route for when everything goes wrong.
This battlemap is set inside the massive hand of a giant robot. Great for adventures inside giant warforged of Eberron, Lancer mechs, or any campaign featuring titanic constructs.
It works well with Colossus Walker Legs, and will later be expanded with the torso and head to complete the full Colossus interior!
I’ve been thinking about making a cyberpunk Chinatown for quite a while, and I finally felt ready to dive in. I wanted to show the layered, multi-level chaos of a neon-soaked city block, all leading to a plaza dominated by a massive holographic dragon. Let me know what you think about it!
Hope you enjoy exploring it! And if you have any cool ideas for how to expand on this theme, I’d be excited to hear them!
I got a request to make a map of a cyberpunk combat zone squat in a disused factory, and I thought it was a great idea! Squatters living in a crumbling building work not just for cyberpunk, you could easily use it in a post-apocalyptic setting too.
I ended up making two versions: – one with old furniture and lived-in details, – and one empty, like it’s still abandoned or waiting to be discovered.
Hope you like it for your gang hideouts to survival scenarios!
I made this map for a battle with a colossus in one of the Daggerheart frames called Colossus of the Drylands. The PCs were climbing up its legs and all sorts of chaos unfolded — it was great fun. Two of them died, the rest played dead.
I think this would also work perfectly for a Star Wars style walker or anything in that vein.
Here you can get the full size animated and still versions of this map:
I got a request to create an underground city, and here it is!
This map is heavily inspired by Orc Seattle Underground from Shadowrun and the gritty lower city from Arcane. It's dark, dense, and probably stinky. Maybe it's part of an old sewer system... or a new black market hub?
What would you like to see next in this underground world?
A radioactive forest where forgotten warheads rot beneath the twisted trees. Ideal for post-apocalyptic, sci-fi, or horror tabletop RPG campaigns, this map sets the stage for dramatic encounters near a corrupted launch site. Toxic pools glow green with decay, and rusted missiles pierce the landscape. A perfect setting for scavengers, mutants, or military remnants.
Map size: approx. 37x20 squares; square size - 104px for 4K maps or 52px for HD maps
To kick things off, I decided to make a small alien spaceship as creepy as possible. It features yellowish doors, pulsing veins pumping strange biomaterials throughout the ship, and controls made of shimmering liquid.
This time, I’ve also created both video and still versions with transparency, so you can drop the ship into any map you like. Plus, there are three versions with generic backgrounds: deep space, warp movement, and some kind of alien planet.
The entire robot manufacturing facility is controlled from a central data analysis hub, originally built by awakened constructs centuries ago and continuously upgraded ever since.
These constructs—who now call themselves Biotes—approached every design choice with pure practicality. Operating under strict resource constraints, they found it completely natural to combine quantum and silicon-based technologies, alien organics, and the power of steam engines fueled by the h...
With all the cyberpunk Egypt vibes lately, I thought it would be cool to expand on the Cyberpunk Favelas map - it really gives off desert slum energy, and it seems like you guys enjoy it too! Plus, it fits into the Desert collection. My goal now is to build out well-rounded collections.
This is the final battlemap of a series of a post-apocalyptic-ish sci-fi world where ancient robot parts rust amidst lush nature after some kind of devastating war, which consists of 4 maps in total.
Here you can get the full size animated and still versions of this map, day\night and active\inactive portal:
[ T 011] - for FullHD .mp4, .jpeg and .webm (vp8) files
This map was inspired by Cairo: Otherscape, a new RPG from Son of Oak Game Studio that blends Сyberpunk with Egyptian mythology. It's currently live on Kickstarter, and I think it looks really cool, so I was excited to try and make something for it when they reached out!
The map has three phases, depicting a corporate cult initiating a ritual tha...
I've received numerous requests for a shopping mall map, and I decided it's time to create one! This has been one of the most challenging maps I've worked on, and I must say, I'm feeling exhausted but satisfied. Phew!
This one is huge, I recommend to use it in 8K! There are epic versions with space down below, and calmer versions with a simple station floor, suggesting that docking bay gates are located on the ceiling. There are versions with 1 and 2 ships, and there are even versions with zero gravity! (kinda)
And I also made props of floating stuff so you can use it to make your own zero gravity scene! Plus base map without ships and ship .png props (same size as the map so that it's easier to plac...
Inspired by the Convoy Assault from Unreal Tournament, which was requested some time ago, I've created four versions of a train map: with and without assault vehicles, zoomed out if you can use it and the usual size if not.
Here you can get the full size versions:
[ T 001] - for FullHD .mp4, .jpeg and .webm (vp8) files
Maybe it's reality, maybe it's virtual reality; perhaps someone's strike is about to break through the wall, or maybe it's the beginning of an invasion. In any case, this is the first Asian-themed map. I think it's time to explore it!